Last update: November 2025

pastew.com

Hi, I'm a software engineer with over 10 years of experience. I place a high value on stepping out of my comfort zone to learn new technologies.

Throughout my career, I've worked on .NET-based enterprise platforms, VR training applications, casino game prototypes, and backend services. I'm comfortable joining big teams and working with legacy codebases, but I also enjoy creating things from scratch.

In my free time, I create game prototypes in Unity and C# with friends at game jams and hackathons.

Keywords

Primary: C#, .NET, Unity

Secondary: GIT, DOTween, Zenject, Blender, Java, Typescript, Blazor, SignalR, Docker, UNIX systems

Other: Horizon Worlds, Unity optimization, project management, UX design

Experience

Advanced Software Engineer, Relativity

08.2024 - 11.2025

I contributed to a .NET-based eDiscovery platform as part of the backend development team. Within the Processing team, I developed and maintained services responsible for processing files.

  • Delivered new features, resolved issues, and enhanced system architecture
  • Stack: .NET, Azure, MS SQL, Temporal, and more

Software Engineer, Sim Factor

10.2021 - 07.2024

Developed VR training games for standalone VR headsets, from game mechanics design to server-side communication.

  • Vectron machine room - VR frontend for a full-cabin simulator
  • CityJet - VR frontend for a full-cabin simulator
  • High voltage pole grounding - standalone VR training game
  • Intercity elevator - standalone VR training game

Designed a reusable VR framework for future projects:

  • Set of common reusable VR objects and mechanics
  • Multiplayer support to synchronize states between many players, utilizing a central server created with Blazor and SignalR
  • Framework was adopted successfully by other developers

Optimizing VR projects:

  • Identifying and resolving performance bottlenecks
  • Collaborated closely with 3D artists to deliver optimized assets
  • Utilized game-dev tricks to enhance performance and visual realism

Worked in a small (2) and bigger (7) team:

  • For VR applications I was fully responsible for the entire project, working with one or more 3D artists
  • Contributed to other projects by completing specific tasks, such as creating a frontend for a warehouse simulator within a larger solution

Planned, estimated costs and managed projects:

  • Created estimates for future projects
  • Planned tasks for upcoming sprints
  • Participated in client meetings
  • Demonstrated ability to stay steady during challenging client interactions, earning management recognition

Prototype Developer, Yggdrasil Gaming

08.2019 - 09.2021 (2 years)

Produced high quality prototypes of new casino games. My goal was to show how a new game idea works in real life before it gets to the production team. Worked mostly with Unity UI and DOTween.

Programming Teacher for children and youth, Giganci Programowania

09.2019 - 01.2020 (5 months)

Taught basics of programming and computer security to students aged 9-15.

Intern → Software Engineer, Nokia

08.2015 - 07.2019 (4 years)

As my main task was to develop and maintain a mature product (suite for 3rd generation mobile network monitoring), I took the opportunity to gather experience in many fields. Although I didn't become a pro at any of them, I'm grateful for the experience I gained. Looking back, I realize it was a valuable starting point for my career as a software engineer.

Some of the things I did:

  • Working with the legacy code, fixing bugs, applying security fixes, writing technical documentation
  • Writing new code in Python, Bash, Perl, some C++
  • Leading SCM team and maintaining product delivery to the client
  • Automating manual procedures using Python, Bash, Perl and Jenkins
  • Work with various operating systems: Windows 10, Solaris, Windows Server
  • Work with various software: PyCharm, Visual Studio 2017, GitLab, Jenkins, ClearCase, Jira
  • For half a year, part-time work as a Scrum Master
  • Recruitment and mentoring of new employees
  • For two years, part-time work as customer technical support, debugging problems in the field

Intern, VSoft

07.2015 (1 month)

Design and implementation of a system consisting of Web Service, web application client web administration application. I was mostly responsible for implementing SOAP client.

Education

Jagiellonian University

2016-2018

M.S. in Computer Science - Video Game Production

AGH University of Science and Technology

2012-2016

B.S. in Applied Computer Science

Hobbies

Playing guitar • Creating music • Game development • 3D printing

Projects

Click here to view my projects